Derryck Plays - SNES Online: Donkey Kong Country 3: Dixie Kong's Double Trouble [Nintendo Switch]4/19/2021 During the three or so months my Switch was kaput, the SNES and NES emulators got two updates that brought new games. I'll be playing catch up for the next couple of weeks, playing every game from both the December 2020 update and the February 2021 update. BACKGROUND:
This is the third game of the original DKC trilogy, and having enjoyed the first two games, I was anticipating DKC 3's addition to the SNES emulator. SUMMARY: DKC 3 continues the side-scrolling platformer gameplay of its predecessors, but like DKC 2 before it, they mix things up by having Dixie Kong be the main Kong you play as. Teaming up with her is Kiddy Kong, who is literally a child. As for the original duo being missing, the search for Donkey and Diddy is the main plot. Three guesses as to who's responsible... Dixie's controls are pretty much the same as they were in the previous game, hair twirl and all. Kiddy Kong is sort of a mini version of Donkey Kong, as he has the forward roll as his main move. This game has a decent variety of levels, many of which have unique gimmicks or mechanics. Overall, I didn't feel the same level of difficulty or sense of momentum the previous two games did, but I still enjoyed a lot of what the game had to offer in terms of its platforming. In terms of aesthetics, the locales the levels are set in aren't anything new for DKC; forests, mountains, and seas aren't exactly uncharted territory for the series. A lot of the game's elements carry over from the previous games, with some slight twists. Bonus rooms still exist, the various collectibles (like the KONG letters and tokens) are back, you still have Swanky Kong minigames, and nearly every Animal Buddy you encounter is from the older entries in the series. In this sense, DKC 3 feels like more of the same with little innovation, but that's at least slightly offset by the game's largely unique level designs. Of course, the game does have a few new elements. For one, you have the Brothers Bear, who are a family of bears who will trade you items and such if you fulfill their requests. For another, the game's overworld is slightly more complex, allowing the player to actually explore a bit instead of just being a glorified world select. Both the visuals and the music are also quite similar to the previous games, so there isn't much I could say there that I haven't already. However, I feel like the soundtrack for this one isn't as memorable as the ones for DKC 1 and 2, but that's only because those games set a pretty high bar. VERDICT: Although it isn't my favorite of the Donkey Kong Country trilogy, DKC 3 is still an enjoyable platforming experience, keeping most of what worked in the previous games and adding a few new things to spice things up. I think it's worth playing if you enjoyed the other two DKC games, but you won't miss too much in terms of fresh gameplay mechanics if you decide to skip it. If you've yet to check out this series, I'd definitely pick the previous two games over this as a good starting point. - end -
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