There's one more Super Nintendo game in July's Switch Online update. Let's skip the preamble. BACKGROUND:
Haven't heard of this one. To be fair, a lot of these Street Fighter II clones came out in the '90s. I did some reading out of curiosity after I played, and I learned that this game was the subject of a lawsuit by Capcom. It... kind of makes sense that that happened. SUMMARY: Fighter's History is a fighting game that works pretty closely to Street Fighter II. You have a more or less international cast of fighters each with their unique stage, a six-button control scheme (light, medium, & heavy punches/kicks), command inputs for special moves (quarter/half-circles, charge moves, Shoryuken inputs), and even a stun mechanic (which is based on hitting a character's unique weak point, which I thought was interesting and different). The roster is dangerously close to being a carbon copy of Street Fighter II's, as the game has the likes of Feilin (who looks pretty fucking close to Chun-Li), Ryoko (who has the same look as Ryu, but is a young woman and a judoka instead of a shoto), Marstorius (totally not Zangief), and Samchay (totally not Sagat). To the game's credit, it has a couple of more unique characters, like Matlok (a punk rock-looking dude) and Clown (a clown, believe it or not). In terms of specials, there's nothing that really stands out to me (it's mostly fireballs with the occasional Shoryuken, throw, or slide), but I can at least appreciate that each character and their corresponding stage is distinct from one another. You're not going to get Marvel vs. Capcom-levels of insane combos, but you can string a few moves together and land a half-decent combo (I can do basic high-low mixups and jump-in combos, for instance, but nothing too wacky). Most characters don't have too many normals to think about, though I did like how a number of them have dedicated anti-air moves and such. It's also possible to special cancel certain moves, which I was pleasantly surprised about. In terms of modes, you have your usual arcade mode (fight every character on the roster, plus two boss characters), a unique survival mode where you can go on a 5v5 against either a CPU or a second player (cool idea), and a standard versus mode. VERDICT: I can't really say Fighter's History stands out from other similar games during its time in most of its aspects (gameplay and designs feel taken from Street Fighter II almost verbatim in some places, presentation isn't distinct, and there's not really a story), but I will say that for what it is, it does play quite smoothly. I had fun with my brief time landing freeform combos and figuring out specials, but after trying most of the characters and beating the arcade mode, I think I'm content. I might revisit it if I find a friend who wants to try it out. I've likely said this before, but there are definitely more notable options to start out with if you wish to explore the wonderful world of fighting games in the '90s. That said, I don't think there's anything really wrong with this one, because apart from not being too unique and not having much of a story, it plays pretty well. - end -
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June 2024
Derryck
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