We're at the end of the latest batch of Switch Online's new SNES additions. I took my time this go-around, as I had just finished playing two update's worth of games when this new batch was added. BACKGROUND:
I'm not American, so baseball is one of those sports that I never really got into. I did eventually get a good understanding of it when I got older, but even then, it just wasn't a sport I was interested in (because no one plays it where I live). That's never stopped me from playing the occasional baseball video game, however, though in the same vein, those types of games rarely hold my interest unless they're Mario Sports-style wacky sports game. SUMMARY: Now, this may come as a surprise: Super Baseball Simulator 1.000 is a baseball game. What a twist! Jokes aside, this game is about as much as you expect from a sports sim. It's just the sport itself in video game format. Naturally, you have to have some prerequisite knowledge of baseball to get a sense of what's going on. If you don't, you're gonna have a bit of trouble understanding every aspect of the game, but as long as you recognize the basic idea of hitting the ball with a bat, I think you'll piece together everything else eventually. In terms of gameplay, there's really not much out of the ordinary if you have a good grasp of the rules of baseball. I will say that the controls will take a bit of experimentation to figure out, but once you're past that hurdle, I think you'll be OK. There is one thing that sets this game apart, however, but I'll get to that later. Like many sports games, this one has two main modes: Exhibition (which is your standard jump-into-a-game mode) and Season (the long-form version of the game where you simulate an entire season of baseball). In both modes, you can set the number of innings, the stadium you play at, and CPU difficulty. You can also choose to play the game manually, or pick manager mode, which is a more hands-off mode where you give instructions to your team as opposed to directly controlling them. I found that I'm pretty ass at playing this game, so spectating CPU matches or playing manager mode allowed me to enjoy the game from a distance (so to speak). A fun thing this game has on top of everything else is the ability to create your own baseball team. The default roster features 18 teams, but you can make your own if that isn't enough for you. Custom creator features are always neat, so it's cool to see that there's one here. The most notable thing about this game is that while it's mostly on the realistic side when it comes to simulating baseball, it has this video game-ass mechanic called Ultra Power-ups. As the name implies, these are power-ups that tips the scales in your favor, allowing you to throw pitches that confuses the shit out of batters, or hit home runs that no fielder can catch. These power-ups are fun, but only a fraction of the game's teams have access to them, so you'll have to edit them into the other teams should you wish to play with them. It would have been cool if they built the game around these power-ups, because if there's one thing I find more fun than sports games, it's sports games with wacky bullshit. VERDICT: Baseball isn't really my thing, but I still thought Super Baseball Simulator 1.000 was a serviceable game that is faithful to the actual sport, and has a surprising amount of options in terms of gameplay settings and custom content. Again, I wish the game was built more around the Ultra Power-ups that made shit weird, but I appreciate that it's there all the same. Can't really say this one's for me, but I don't think it's terrible by any stretch. I don't know much about any of the modern baseball simulators in the market today, but if you want a more retro-style experience, this is probably a decent title to check out. The controls may take you a bit to get a hang of, but for a Super Nintendo game, I think this game features a respectable amount of depth. - end -
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June 2024
Derryck
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