Slowly but surely getting through the 7 Super Nintendo games that were added to Switch Online in the past three months. Here's game #2. BACKGROUND:
As is tradition at this point for new Switch Online emulator additions, I have no fucking idea what this game is. SUMMARY: Tuff E Nuff is a 2D fighting game, likely one of the many Street Fighter II clones that came out in the '90s. The basic idea is the same as any other fighting game: beat the shit out of your opponent. In terms of controls, it's the standard four-button layout that you see in many fighting games (light/heavy punch, light/heavy kick). You can perform throws, execute special moves with typical motions (quarter-circle forward, charge inputs), and do jump-ins/cross-ups. It's nothing out of the ordinary for a fighting game, though I will note that there isn't really a combo system or complex mechanics like special cancels in this one (those were pretty uncommon at the time anyhow). The starting roster is sadly shallow, as you can only choose one out of four playable characters. Technically, the other seven characters are also playable, but you apparently need to unlock them with some sort of passcode. I'd have preferred if they were unlockable through gameplay instead. Overall, the roster is OK (if below average) when it comes to moveset diversity. Most characters only have a handful of special moves that aren't all that unique (it's mostly just spins on traditional moves like fireball projectiles, uppercuts, or advancing moves), and all the normals are pretty straightforward. Character design feels a little hit or miss; only two or three characters are remotely memorable to me. The modes are also standard fare: you have a "story mode" that's just a series of fights, a two-player versus mode, and a versus CPU mode. The story, by the way, is set in a post-apocalyptic world, and there's a weird asshole named Jade who takes over the world, and a tournament takes place to see who gets to fight him. Nothing too revolutionary, and you don't even get endings for any of the playable characters when you beat the story. The visuals are pretty decent, with good-looking character sprites and a ton of detail in the backgrounds. I can't say that I found the music memorable, however. This game has a cool replay feature that appears after the end of a deciding round. You can rewind and control the speed of the replay, which I think is really neat. I don't think any other fighting games at the time had anything remotely close to this feature, which makes this one stand out in a way. VERDICT: Tuff E Nuff is a serviceable 2D fighter for the most part, and while its content pales in comparison to what more popular or modern fighting games have to offer, I still had an OK time playing through the story mode. It's probably worth trying at least once just to see how it plays, but there are definitely more exciting options if you're hungry for '90s fighting games. - end -
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June 2024
Derryck
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